Math Factoids
(thanks to Hoxie H.S., Hoxie, Kansas)
Just about everything you need ... in one spot     (are we missing something? let us know)

Number Systems

Scientific Notation
0(zero) 1(one) 2(two)   3(three) 4(four)
5(five) 6(six) 7(seven) 8(eight) 9(nine)
10^1(ten)  10^2(hundred)  10^3(thousand)

name             American-French  English-German
million          10^6             10^6
billion          10^9             10^12
trillion         10^12            10^18
quadrillion      10^15            10^24
quintillion      10^18            10^30
sextillion       10^21            10^36
septillion       10^24            10^42
octillion        10^27            10^48
nonillion        10^30            10^54
decillion        10^33            10^60
undecillion      10^36            10^66
duodecillion     10^39            10^72
tredecillion     10^42            10^78
quatuordecillion 10^45            10^84
quindecillion    10^48            10^90 
sexdecillion     10^51            10^96
septendecillion  10^54            10^102
octodecillion    10^57            10^108
novemdecillion   10^60            10^114
vigintillion     10^63            10^120
----------------------------------------
googol           10^100
googolplex       10^googol = 10^(10^100)
----------------------------------------

SI Prefixes

Number Prefix Symbol
10 1 deka- da
10 2 hecto- h
10 3 kilo- k
10 6 mega- M
10 9 giga- G
10 12 tera- T
10 15 peta- P
10 18 exa- E
10 21 zeta- Z
10 24 yotta- Y
Number Prefix Symbol
10 -1 deci- d
10 -2 centi- c
10 -3 milli- m
10 -6 micro- u (greek mu)
10 -9 nano- n
10 -12 pico- p
10 -15 femto- f
10 -18 atto- a
10 -21 zepto- z
10 -24 yocto- y

Roman Numerals

I=1 V=5 X=10 L=50 C=100 D=500 M=1 000
  _
V=5 000
_
X=10 000
_
L=50 000
_
C = 100 000
_
D=500 000
_
M=1 000 000

Examples:
1 = I
2 = II
3 = III
4 = IV
5 = V
6 = VI
7 = VII
8 = VIII
9 = IX
10 = X
11 = XI
12 = XII
13 = XIII
14 = XIV
15 = XV
16 = XVI
17 = XVII
18 = XVIII
19 = XIX
20 = XX
21 = XXI
25 = XXV
30 = XXX
40 = XL
49 = XLIX
50 = L
51 = LI
60 = LX
70 = LXX
80 = LXXX
90 = XC
99 = XCIX


Number Base Systems

decimal binary ternary oct hex
      0      0       0   0   0
      1      1       1   1   1
      2     10       2   2   2
      3     11      10   3   3
      4    100      11   4   4
      5    101      12   5   5
      6    110      20   6   6
      7    111      21   7   7
      8   1000      22  10   8
      9   1001     100  11   9
     10   1010     101  12   A
     11   1011     102  13   B
     12   1100     110  14   C
     13   1101     111  15   D
     14   1110     112  16   E
     15   1111     120  17   F
     16  10000     121  20  10
     17  10001     122  21  11
     18  10010     200  22  12
     19  10011     201  23  13
     20  10100     202  24  14

Root Table (2nd-7th)

Number

2nd Power

3rd Power

4th Power

5th Power

6th Power

7th Power

2

4

8

16

32

64

128

3

9

27

81

243

729

2,187

4

16

64

256

1,024

4,096

16,384

5

25

125

625

3,125

15,625

78,125

6

36

216

1,296

7,776

46,656

279,936

7

49

343

2,401

16,807

117,649

823,543

8

64

512

4,096

32,768

262,144

2,097,152

9

81

729

6,561

59,049

531,441

4,782,969

10

100

1,000

10,000

100,000

1,000,000

10,000,000

11

121

1,331

14,641

161,051

1,771,561

19,487,171

12

144

1,728

20,736

248,832

2,985,984

35,831,808


Fracton to Decimal Conversion Tables

Important Note: any span of numbers that is underlined signifies that those numbers (digits) that are repeated. For example, 0.09 signifies 0.090909... etc.

Only fractions in lowest terms are listed.  For instance, to find 2/8, first simplify it to 1/4 then search for it in the table below.
 
fraction = decimal      
1/1 = 1      
1/2 = 0.5      
1/3 = 0.3 2/3 = 0.6    
1/4 = 0.25 3/4 = 0.75    
1/5 = 0.2 2/5 = 0.4 3/5 = 0.6 4/5 = 0.8
1/6 = 0.16 5/6 = 0.83    
1/7 =  0.142857 2/7 =  0.285714 3/7 =  0.428571 4/7 =  0.571428
  5/7 =  0.714285 6/7 =  0.857142  
1/8 = 0.125 3/8 = 0.375 5/8 = 0.625 7/8 = 0.875
1/9 = 0.1 2/9 = 0.2 4/9 = 0.4 5/9 = 0.5
  7/9 = 0.7 8/9 = 0.8  
1/10 = 0.1 3/10 = 0.3 7/10 = 0.7 9/10 = 0.9
1/11 = 0.09 2/11 = 0.18 3/11 = 0.27 4/11 = 0.36
  5/11 = 0.45 6/11 = 0.54 7/11 = 0.63
  8/11 = 0.72 9/11 = 0.81 10/11 = 0.90
1/12 = 0.083 5/12 = 0.416 7/12 = 0.583 11/12 = 0.916
1/16 = 0.0625 3/16 = 0.1875  5/16 = 0.3125 7/16 = 0.4375
  11/16 = 0.6875 13/16 = 0.8125 15/16 = 0.9375
1/32 = 0.03125 3/32 = 0.09375 5/32 = 0.15625 7/32 = 0.21875
  9/32 = 0.28125 11/32 = 0.34375 13/32 = 0.40625
  15/32 = 0.46875 17/32 = 0.53125 19/32 = 0.59375
  21/32 = 0.65625 23/32 = 0.71875 25/32 = 0.78125
  27/32 = 0.84375 29/32 = 0.90625 31/32 = 0.96875

Need to convert a repeating decimal to a fraction? Follow these examples:


Note the following pattern for repeating decimals:
0.22222222... = 2/9
0.54545454... = 54/99
0.298298298... = 298/999
Division by 9's causes the repeating pattern.

Note the pattern if zeros preceed the repeating decimal:
0.022222222... = 2/90
0.00054545454... = 54/99000
0.00298298298... = 298/99900
Adding zero's to the denominator adds zero's before the repeating decimal.

To convert a decimal that begins with a non-repeating part, such as 0.21456456456456456..., to a fraction, write it as the sum of the non-repeating part and the repeating part.
  0.21 + 0.00456456456456456...
Next, convert each of these decimals to fractions. The first decimal has a divisor of power ten. The second decimal (which repeats) is convirted according to the pattern given above.
  21/100 + 456/99900
Now add these fraction by expressing both with a common divisor
  20979/99900 + 456/99900
and add.
  21435/99900
Finally simplify it to lowest terms
  1429/6660
and check on your calculator or with long division.
= 0.2145645645...


Common Units of Measurement and Conversion

Linear Measure

Linear measure is used in determining distances and lengths, widths or thicknesses.

12 inches (in.) = 1 foot (ft.)
3 feet = 1 yard (yd.)
5 & 1/2 yards, or 16 & 1/2 feet = 1 rod (rd.)
40 rods = 1 furlong (fur.)
8 furlongs, or 320 rods = 1 mile (mi.)

Avoirdupois Weight

Avoirdupois weight is used in weighing heavy, course articles.

16 drams = 1 ounce (oz.)
16 ounces - 1 pound (lb.)
100 pounds = 1 hundredweight (cwt.)
20 hundredweights = 1 ton (T.)
2,000 pounds = 1 ton
2,240 pounds = 1 long, or gross, ton
7,000 grains (gr.) = 1 pound avoirdupois

Troy Weight

Troy weight is used in weighing precious minerals.

24 grains =1 pennyweight (pwt.)
20 pennyweights = 1 ounce
12 ounces = 1 pound
240 pennyweights = 1 pound
5,760 grains = 1 pound troy

Liquid Measure

Liquid measure is used in measuring the liquid capacity of containers. Also see "Cooking Measures" below.

4 gills (gi.) = 1 pint (pt.)
2 pints = 1 quart (qt.)
4 quarts = 1 gallon (gal.)
31 & 1/2 gallons = 1 barrel (bbl.)
63 gallons = 1 hogshead (hhd.)
2 barrels = 1 hogshead
7 & 1/2 gallons = 1 cubic foot

Dry Measure

Dry measure is used in measuring the volume of the contents of containers of solids. Also see "Cooking Measures" below.

2 pints = 1 quart (qt.)
8 quarts = 1 peck (pk.)
4 pecks = 1 bushel (bu.)
2 & 3/4 bushels = 1 barrel

Cooking Measures

Cooking measures are a combination of liquid and dry measurements ... rather obviously ... used in the kitchen & when cooking.

a pinch = 1/8 teaspoon or less
3 teaspoons (tsp.) = 1 tablespoon (Tbls.)
6 teaspoons = 2 tablespoons = 1 ounce
4 tablespoons - 1/4 cup (c.) = 2 ounces
8 tablespoons = 1/2 cup = 4 ounces
12 tablespoons = 3/4 cup = 6 ounces
16 tablespoons = 1 cup = 8 ounces
2 cups = 1 pint = 16 ounces (oz.)
4 cups = 1 quart = 32 ounces
4 quarts = 1 gallon (gal.) = 128 ounces
8 quarts =  2 gallons = 1 peck = 256 ounces
4 pecks = 1 bushel
16 ounces = 1 pound

Other Conversion Factors

1 Acre - 0.0015625 square mile; 4.3560 x 10 to the fourth square feet; 0.40468564 hectare

1 Bushel - (U.S.) - 1.244456 cubic feet; 2150.42 cubic inches; 0.035239 cubic meter; 35.23808 liters

1 Centimeter - 0.0328084 foot; 0.393701 inch

1 Circular Mil - 7.853982 x 10 to the negative seventh square inches; 5.067075 x 10 to the negative sixth square centimeters

1 Cubic Centimeter - 0.061024 cubic inch; 0.270512 dram (U.S. fluid); 16.230664 minims (U.S.); 0.999972 milliliter

1 Cubic Foot - 0.803564 bushel (U.S.); 7.480520 gallons (U.S. liquid); 0.028317 cubic meter; 28.31605 liters

1 Cubic Inch - 16.387064 cubic centimeters

1 Cubic Meter - 35.314667 cubic feet; 264.17205 gallons (U.S. liquid)

1 Foot - 0.3048 meter

1 Gallon (U.S. liquid) - 0.1336816 cubic foot; 0.832675 gallon (British); 231 cubic inches; 0.0037854 cubic meter; 3.785306 liters

1 Grain - 0.06479891 gram

1 Gram - 0.00220462 pound (avoirdupois); 0.035274 ounce (avoirdupois); 15.432358 grains

1 Hectare- 2.471054 acres; 1.07639 x 10 to the fifth square feet

1 Inch - 2.54 centimeters

1 Kilogram - 2.204623 pounds (avoirdupois)

1 Kilometer - 0.621371 mile (statute)

1 Liter - 0.264179 gallon (U.S. liquid);0.0353157 cubic foot; 1.056718 quarts (U.S. liquid)

1 Meter - 1.093613 yards; 3.280840 feet; 39.37008 inches

1 Mile (statute) - 1.609344 kilometers

1 Ounce (U.S. fluid) - 1.804688 cubic inches; 29.573730 cubic centimeters

1 Ounce (avoirdupois) - 28.349523 grams

1 Ounce (apothecary or troy) - 31.103486 grams

1 Pint (U.S. liquid) - 0.473163 liter; 473.17647 cubic centimeters

1 Pound (avoirdupois) - 0.453592 kilogram; 453.59237 grams

1 Pound (apothecary or troy) - 0.3732417 kilogram, 373.24172 grams

1 Quart  (U.S. dry) - 1.10119 liters

1 Quart (liquid) - 0.946326 liter

1 Radian - 57.295779 degrees

1 Rod - 5.0292 meters

1 Square Centimeter - 0.155000 square inch

1 Square Foot - 0.09290304 square meter

1 Square Inch - 645.16 square millimeters

1 Square Meter - 10.763910 square feet

1 Square Yard - 0.836127 square meter

1 Ton (short) - 907.18474 kilograms

1 Yard - 0.9144 meter


Algebra: Order of Operation

1.     Parenthesis, Symbols of Inclusion
2.     Upper level math expressions (powers, roots, sine, cosine, tangent, log, etc.)
3.     Multiplication / Division (from left to right)
4.     Addition / Subtraction (from left to right) 

Algebra: Solving First Degree Equations

First Degree Equation: An equation characterized by having a single variable ... which may be repeated within the
equation more than once ... which is raised to the first power. Note: plain variable "x" is the same as "x1" ... plain
variable "x" is the same as "x" raised to the first power. 

STEP 1:  Eliminate parenthesis (if any) by multiplying through using the distributive property. 

STEP 2:  Eliminate fractions (if any) by finding the common denominator and multiplying the entire equation through
by the common denominator. In this example, "12" is the common denominator. NOTE: Notice that the negative sign
in front of the compound fraction "(5x - 3)/4" must be distributed through the entire numerator. You are subtracting
the total fraction. 

STEP 3: Combine like terms (if any) on both the left and right sides of the equation. 

STEP 4:  Isolate "x" (or the variable being solved for) to one side of the equation ... and at the same time get non-"x"
terms to the opposite side. In this example, you'd subtract "10x" from both sides of the equation (add "-10x" to both
sides) ... and subtract "7" from both sides of the equation. 

STEP 5:  Get "x" by its lonesome (get the variable all by itself). In this example, divide both sides of the equation by
"5" (or, equivalent, multiply both sides of the equation by the fraction "1/5". 

STEP 6 (optional): Once an answer is produced, it should be able to be substituted into the original equation ... and
make it true. This is a method that can be used to "check" an answer. 



Algebra: the Simultaneous Solution of a System of Equations

When an algebraic problem presents itself in which there are two or more equations involving two or more variables
... the multiple equations are refered to as a system. When it is the desire to find a combination of variable values
that satisfy each of the equations (make the equations true at the same time), it is referenced as "solving a
simultaneous system." If one were to graph the equations ... you'd really be asking the question: "Where do the
equations intersect and meet?", "What are the points that are common to both equations simultaneously?" 

The simplest simultaneous system case involves solving two equations in two unknowns. For example, consider the
following system of two equations: 

                                                 2x  +  3y  =  12
                                                5x  +  2y  =  19 

There are two common methods used to solve a system. The first method involves combining the equations (using
addition or subtraction) in such a way to cause a variable to be eliminated. (Other method shown below.) 

STEP 1:  Examine the two equations to be solved and pick one of the variables to be eliminated. In our example, let's
say we pick the "y" variable. 

STEP 2:  Transform the equations (usually using multiplication or division) ... in such a way that the numeric
coefficient in front of the "y" variable is the same (absolute) value in both. In this example, you might multiply the top
equation by "2" and the bottom equation by "3": 

                                                4x   +  6y  =  24
                                                15x  +  6y  =  57 

Notice that this multiplication has generated a numeric value of "6" as the coefficient of the "y" term in both the top
and bottom equation. 

STEP 3:  Combine the two equations (by adding or subtracting them) to eliminate the variable selected in step 1. In
this example, subtract the (entire) bottom equation from the top equation ... yielding: 

                                                  -11x  =  -33 

STEP 4:  Solve the new equation for the variable remaining. In this instance, divide both sides of the equation by
"-11": 

                                                     x  =  3 

STEP 5:  Substitute the value found (in step 4 above) into one of the original equations and find the value of the
other variable. For example, substituting "x=3" into the original top equation yields: 

                                              2 * ( 3 )  +  3y  =  12
                                                 6  +  3y  =  12
                                                    3y  =  6
                                                     y  =  2 

STEP 6:  The net final solution is the ( x , y ) ordered pair:  ( 3 , 2 ).  This "x-y" pair will make both the top equation
true and, at the same time, the bottom equation true. 

Algebra: Solving a Simultaneous System by Substitution

Another common method of solution for a simultaneous system is to utilize substitution. Say, for instance, you want
to solve the following system: 

                                               y  =  x2  +  2x  -  3
                                                2x  +  3y  =  19 

STEP 1:  Pick one equation and solve it for one of the two variables. In this example, the top equation is already
solved for the variable "y" ... so, without any actual work, it would be the logical selection. In many problems, one
would actually have to do some work to solve one of the equations for one of the variables. 

STEP 2:  Replace the variable in the OTHER equation by what it is equal to in step 1. In this example, replace the "y"
variable in the bottom equation by "x2 + 2x - 3": 

                                        2x  +  3 * ( x2  +  2x  -  3 )  =  19 

STEP 3:  Solve the resulting equation: 

                                           2x  +  3x2  +  6x  -  9  =  19
                                              3x2  +  8x  -  28  =  0
                                           ( 3x  +  14) ( x  -  2 )  =  0
                                           x  =  -14/3     -or-     x = 2 

STEP 4:  The "x" values produced (in step 3 above) must now be substituted into either one of the original equations
... to find the matched-up, corresponding "y" values: 

                           when x = -14/3,  the matched-up "y"-value is:  y =  85/9
                               when x = 2, the matched-up "y"-value is: y = 5 

STEP 5:  This particular system of equations has two simultaneous solutions: the "x-y" ordered pair ( -14/3 , 85/9 )
and the "x-y" ordered pair ( 2 , 5 ). Either of these can be substituted into either of the original equations and will
produce true statements. 



A few other notes: 

Other 1: When solving a system, it is possible that there will be "no" solution. In other words, there will be no "x-y"
ordered pair that will make both equations true simultaneously. 

Other 2: When solving a system, it is a remote possibility that the equations beings solved will share infinitely many
"x-y" ordered pairs ... and that all "x-y" pairs that solve one of the equations will also solve the other equation. 

Other 3:  When solving three or more equations simultaneously, it is normally required that one variable (unknown)
be eliminated ... followed by a second ... followed by a third ... etc. In other words, it is unlikely that in a single step all
variables can be eliminated immediately. 

Algebra: STRAIGHT LINE: Linear Equation or Linear Function

A straight line is one of the most basic curves in both geometry and algebra. In algebra, the basic equation of a straight line is: 

                                                  y  =  mx  + b 

where "m" is the slope of the straight line and "b" is the y-intercept of the straight line. Any equation that can be put into this
(above) format is a straight line -and- all straight lines can (ultimately) be put into the format of this equation. This particular
equation is known as the" "slope-intercept form" of a straight line. 

The slope "m" of a straight line is a measure of the tilt or angle of the straight line when graphed in a rectangular coordinate
system. Slope is defined as "rise over run." If any two points on the straight line are picked ... say (x1,y1) and (x2,y2) ... and
the rise is computed by taking the y-value of the second point minus the y-value of the first point (y2 - y1) ... and this is divided
by the run which is computed by taking the x-value of the second point minus the x-value of the first point (x2 - x1) ... the slope
of the line will be found. 

                     Slope = m  =  ( y2 - y1) / ( x2 - x1 ) = (change in y) / ( change in x ) 

The slope of a straight line is always constant ... no matter what two points are selected to compute it. A negative slope
indicates that the line is moving downward to the right and decreasing; a zero slope indicates a line is perfectly horizontal and
level; a positive slope indicates that a line is moving upward to the right and increasing; no slope (infinite slope is some
textbooks) indicates that a line is perfectly vertical. 

The Y-Intercept of a straight line is the intersection point of the straight line with the y-axis when graphed in a rectangular
(Cartesian) coordinate system. It is technically that point which corresponds to an x-value of 0 (zero) ... the matched y-value in
the equation when "x" is set equal to zero. 

Example:  Given the equation 2x + 3y = 9, describe the equation. 

Procedure ... solve the equation for the variable "y" ... subtract "2x" from both sides, divide both sides by "3" ... yielding: 

                                     y  =  -2x / 3  +  3   -or-   y  =  (-2/3)x  +  3 

This equation is clearly of the form "y = mx + b" and, therefore, must be a straight line. The slope is the x-coefficient which is
-2/3; the y-intercept is the constant term 3. 

Description: The equation is a straight line. The slope of the straight line is -2/3. The y-intercept of the straight line is 3. The line
is moving downward to the right (decreasing) when graphed in a coordinate system. The domain of the curve (the x values
which make sense for the equation) is all real numbers. The domain of the curve (the y-values produced by substituting in all
allowed x-values) is all real numbers. 

To graph the curve, you would make an x-y coordinate system and then locate the y-intercept first. From the y-intercept you
would mark off the slope ... going down 2 and over to the right 3 ... locating a second point of the line. You would join the
y-intercept and this second point with a straight line. 

Other Info: Two straight lines are parallel if and only if they have the same slopes. Two straight line are perpendicular if and
only if they have opposite reciprocal slopes (i.e: if the slope of the first is -2/3 then the other is perpendicular if it has a slope of
+3/2). 

Algebra: Solving Inequalities

There are a number of different methods used for solving inequalities. These methods are outlined in different math
textbooks. The method used in this presentation demonstrates one of these methods. 

Concept & Philosophy: To solve an inequality, find out where equality occurs. If one can determine where equality
occurs ... then you also can determine where inequality occurs. The only issue becomes "which region/interval" of
inequality is that being sought by/in the original problem. 

An example: Imagine you need to solve the inequality ... 

                                               x2  +  3x  - 10 < 0 

Step 1: Change the inequality to an equality and solve this equality. (You should drop the inequality symbol and
replace it with an equality symbol ... and then solve the resulting equation using whatever methods seem
appropriate.) 

                                              x2  +  3x  -  10  =  0
                                            ( x  +  5 ) ( x  -  2 )  =  0
                                               x = -5   or   x = +2 

Step 2:  Make an "x" number line locating the points of equality found above (in step 1). Put a "hard dot" (filled-in
dot) on the points if the original problem allowed equality, Put an "open circle" around the points if the original
problem was a "pure" inequality (allowing for no potential of equality). In this case ... locate the points and put open
circles around them. 

Step 3:  Examine the number line from step 2. It will be divided into intervals ... each of which represents a region of
inequality. In this instance, there are three regions of inequality: all values to the left of and less than -5, the region
between -5 and 2, and then the region comprised of all values to the right of and greater than 2. The issue you face:
which of these three regions represent the one(s) required by the original problem ... the inequality stated in the
original problem. 

To determine which (if any) of the regions work ... pick a value from each of the regions and test this value back in
the original inequality. If the value makes the original inequality true, then ALL values in the interval work. If the test
value makes the original inequality false, then NO value in the interval work. In this case: 

From left most interval try x = -10:  (-10)2  +  3*(-10)  -  10  =  60 which is NOT less than "0". NO VALUE IN LEFT
MOST INTERVAL WORK!!! 

From the middle interval try x = 1:  12  +  3*1  -  10  = -6 which IS less than "0". ALL VALUES IN THE MIDDLE
INTERVAL SATISFY THE ORIGINAL & WORK!!! 

From the right most interval try x = 4:  42  +  3*4  - 10  = 18 which is NOT less than "0". NO VALUE IN RIGHT MOST
INTERVAL WORK!!! 

Step 4: Shade the region (interval) of the number line that makes the original inequality true ... then express this
solution as an algebraic statement and as an interval. In this case, the algebraic solution is -5 < x < 2 and the interval
solution is (-5,2). 

Other:  If dealing with a rational (fractional) expression, one must use all values which cause a zero in the
denominator. In general, any values that cause a function to be undefined are critical values ... and must be
considered and graphed in step 2 above.                                

Algebra: Polynomials

(a+b) 2 = a 2 + 2ab + b 2 

(a+b)(c+d) = ac + ad + bc + bd 

a 2 - b 2 = (a+b)(a-b) (Difference of squares) 

a 3  b 3 = (a  b)(a 2 ab + b 2) (Sum and Difference of Cubes) 

x 2 + (a+b)x + ab = (x + a)(x + b) 



If ax 2 + bx + c = 0, then x = ( -b (b 2 - 4ac) ) / 2a    (The Quadratic Formula for solving second degree equations ... see
below.) 



Solving Quadratic Equations 

There are two common methods used to solve 2nd degree (quadratic) equations: factoring or the quadratic formula. In both
cases, the equation being solved must be put into standard form (ax2 + bx + c = 0) as a first preliminary step. Standard form
requires that all variables and numbers be simplified and grouped onto one side of the equation -and- set equal to zero on the
other side of the equation. For example, if the original equation is: x(x + 2) = 8 ... the standard form would be: 

                                                x2  +  2x  -  8  =  0 

At this point ... the most common solution method is to attempt to factor the equation. The equation x2 + 2x - 8 = 0 (from
above) can be factored: 

                                              ( x - 2 ) ( x + 4 )  =  0 

Assuming the equation can be factored, one then cross equates each of the factors to zero ... and solves the sub-equations: 

                                           x - 2 = 0     -or-     x + 4 = 0 

                                             x = 2       -or-       x = -4 

If the equation can NOT be solved by factoring, then the quadratic formula is used. The "a," "b," and "c" values for the equation
are identified and then "plugged into" the quadratic formula.In our example (above): a=1, b=2, and c=-8. 

                                                                    

Note One: In the quadratic formula it is assumed that the ENTIRE top of the equation is divided by the entire bottom. 

Note Two: It is assumed that the "b2 - 4ac" must be computed prior to taking the square root. 

Note Three: If "b2 - 4ac" is positive, then the equation has two real number roots (solutions). If "b2 - 4ac" is zero, then the
equation has only one real number root (solution). If "b2 - 4ac" is negative, then the equation has NO real number roots
(solutions) ... it has two complex number solutions. 

Algebra: Examples of Algebra Graphs

Examples of Algebra Graphs (Hoxie H.S., Kansas)

Algebra: Equation & Expression Solver

Algebraic Equation & Expression Solver (Hoxie H.S., Kansas)

Geometry: Formulas

Geometric Formulas (Hoxie H.S., Kansas)

Trigonometry: Identities

Trigonometric Identities (Hoxie H.S., Kansas)

Calculus: Vectors

Calculus: Vectors (Hoxie H.S., Kansas)

Calculus: Symbols

Calculus: Symbols (Hoxie H.S., Kansas)